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Exploring Immersive Storytelling Customized to Guest Interactions

Click here to read full Thesis
For My MFA Thesis, I created the concept and design for a themed experience that allows guests to not only interact with the story, but to make decisions within the story that affects the outcome of the overall experience. The key concept of this project was showcasing how a large scale experience with multiple interactions can be customized to individual groups, while still maintaining a high guest flow. As guests explore the world of Ragnarök, they'll interact with characters, solve puzzles, and complete quests that'll effect the outcome of the final battle of Norse Mythology.

Key Renders

Modeled in Revit, Maya & Rhino. Rendered in Lumion, Maya, and Photoshop
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A brief overview of the different areas of the  attraction, 30,000 sq. ft.
Guests interacting with Odin at the end of the preshow, opening up the door to the world of Ragnarök 
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Guests interacting with Thor to begin a quest line revolving around the great serpent Jormungandr 
Guests enter the Mystic Grove, one of the many puzzle areas where guests can empower objects with magic to further their questlines
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The Forge: another puzzle area where guests can work with the dwarven smiths to create the magic items needed in their quests

Finale

The finale ride will be made of several components that have multiple show programming premade. Show system will take the quest choices the guests made and create a unique combination sequence, and therefore a unique finale show for each group of guests
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Story Development

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Process

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Presentation Deck

Presentation given for my Thesis Defense, May 2024
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